Perhaps a future version will allow us to write the `icy river' effect
like this:
pigment
{
marble
pigment_map
{
[ 0 Blue ]
[crackle Blue]
[crackle White]
[ 1 White]
}
}
i.e. Blue if marble<crackle, White otherwise.
--
Anton Sherwood -- br0### [at] p0b0xcom -- http://ogre.nu/
Post a reply to this message
|